• Category Archives Finished Miniatures
  • The Importance of Sprue Sanitation and the Embarrassing Endeavour into House Cleaning

    It’s been a strange winter in Ohio.  We haven’t had any snow (I don’t count the dusting) and we continue to have weeks with 40 degree temperature fluctuations.  Indeed, the weather inOhiois at best fickle.  With unseasonably warm weather typically comes one major request from the WarGameWife: get some extra cleaning done.  What this actually means is, “Husband, dear, it’s time to get rid of some of your shit.”  And deservedly so.  I seem to accumulate a lot of shit.

     The target of this cleaning session was our garage and our spare bedroom, both of which house varying amounts of my hobby supplies.  What we came to discover these supplies really consisted of was sprues.  Tons and tons of sprues.  I used to be very good at clipping extra bits from sprues after I built the models.  A melta gun here, some extra lightning claws there, all stashed away for a rainy hobby day where some kitbashing or converting sounded like a good idea.  But not any more.  Lately, my sprue cleaning has been terrible, and as a result they just started to accumulate.  The thing is, I really didn’t know what all was there.

     To my surprise and embarassment, the sprues didn’t simply contain extra shoulder pads, power swords, or Skaven shields.  Turns out, a lot of these sprues were embarrassingly untouched.  What does that mean?  That means I had a lot of models I didn’t know I had, sitting in my garage and sprue drawer.  How many?  Here’s the breakdown of what I found:

    •  25 Imperial Guardsmen
    • 10 Tactical Marines
    • 5 Sanguinary Guard
    • 10 Space Wolves
    • 5 Grey Knights
    • 8 Ogres
    • 20 Skaven Stormvermin
    • 1 Rhino
    • And a freaking Land Raider.

     The WarGameWife found most of these, much to my dismay.  There are a lot of great things about having a spouse that is a hobby enabler.  She buys me models.  She’ll play the occasional game of Malifaux.  She puts up all of the ‘stuff’ that comes along with the hobby.  But she also knows the approximate costs of everything.  Her response: “You’ve got like, $300 worth of crap you didn’t know you had!” Thank god she only has an estimated idea, right?

     But more to the point.  I found a ton of models I didn’t know I had because my sprue maintenance has gone by the wayside.  This wouldn’t have happened if I’d continued to clean and sort my sprues of all their valuable bits, and then thrown away the empty sprue shell.  Due to my sprue sanitation laziness, I’d become a hobby hoarder.  Now, I’m sure there are people that have more sprues lying around that I did.  Hell, mine were pretty organized.  But it was this exchanged that made me concerned I’d someday end up on A&E:

     WarGameWife: “Why don’t you just get rid of the rest of these sprues?”

    Irishman: “I will, I just need to look at all the bits on them first.”

    WarGameWife: Looking at my already sizable bitz organization unit. “Don’t you already have a lot of bits?”

    Irishman: “Yeah, but these are Grey Knight bits.  I don’t have that many Grey Knight bits.”

    WarGameWife: “But are you actually going to ever use them?”

    Irishman: “I don’t know, maybe.  I just can’t rid of them. What if I need a falchion in the future?”

    WarGameWife: “You won’t.  No one takes those falchions in a competitive Grey Knights list anyways”

     That last statement is a complete fabrication, but it does mark the point I stopped listening to her and starting stroking the sprue like Gollum does the One Ring.  So I purged.  Two full garbage bags (only 20 gallon ones) of sprues. As much as I wanted to pluck the plastic treasure from each and every one of those rectangular gold mines, I didn’t, despite my frontal lobe’s repeated offerings that, “theWarStore will probably give you cash for those bits!”  I trashed them all. 

    And now, I’m left feeling just a bit empty.  I keep having thoughts like, “What if you just threw away an Apothecary arm or chest?” and “Where are you going to get more purity seals?”  I did uncover a ton of models, about half of which I still have to assemble, but all my glorious extras are now gone.  Practice safe sprue sanitation; it’ll spare you the inevitable heartbreak of throwing away piles of plastic.


  • [Review] The Outcast Dead – Graham McNeill

    One of the most common complaints I hear about the Horus Heresy series is that it’s too Legio Astartes-centric.  I can’t deny that, for the majority of the Horus Heresy novels, this is true.  The Horus Heresy is about the Astartes civil war and fratricide that shatters the budding Imperium.  However, people that look at that aspect of the series and decide not to read are missing out on some great stories in which marines are not the focus.  We saw this previously in Graham McNeill’s Mechanicum, James Swallow’s Nemesis, and to a great deal in Dan Abnett’s Prospero Burns (while about the Space Wolves, our main protagonist is a human).  McNeill again approaches the ‘other folks’ involved in the Horus Heresy with The Outcast Dead, the latest entry in the best selling Horus Heresy saga.

    The Outcast Dead is primarily the story of Kai Zulane, the astropath depicted on the cover, who has experienced severe psychic trauma as a result of the Gellar fields of his starship, the Argo, failing and loosing the terrors of the warp on its occupants.  It is also the first HH novel to take place entirely on Terra.  Through Kai, Roxanne Castana—another of our protagonists—and the other supporting characters, including Atharva, a Thousand Sons legionnaire and Yasu Nagasana, a ‘hunter’, we get to see a fuller picture of Terra and the enormity of the Imperial Palace than ever before.

    The novel, as with all of the Horus Hersey novels, is broken into parts.  The Outcast Dead is partitioned very distinctly, the first half of the novel taking place establishing our characters and laying the grounds for the hysteria that Horus’ newly discovered treachery has had on the people of the Imperial City.  The second half of the novel is squarely focused on the aftermath of Magnus’ interplanetary ride to Terra, and the devastation it brings to, in particular, the City of Sight.

    As with a lot of McNeill’s novels, the pacing of the story is methodical to the point that it could be misconstrued as slow.  Like A Thousand Sons before it, McNeill does a lot of set up for our characters before jumping into the crux of the conflict.  I’ve always maintained that the Horus Heresy novels aren’t intended to be your typical ‘bolter porn’—in fact, I’d argue that the Space Marine Battles series of novels is built specifically for that purpose—so the slow burn that is the first 150 or so pages of The Outcast Dead doesn’t bother me; however, I expect once this novel is officially released there will be a significant number of gripes because the build up of this novel is so gradual.  In fact, I’d almost guarantee it as the primary conflict of the novel doesn’t actually happen until Magnus’ psychic arrival, a good 200 pages into the novel.  I have to hope that McNeill’s masterful crafting of his characters will assuage those that may see the lack of “action” as a detriment.

    The characterization of Kai and the introduction to both the City of Sight and the Petitioner’s City is fantastic.  McNeill does a really wonderful job of painting a clear picture of these parts of the Imperial City.  However, McNeill’s detailing of the novel’s Astartes—the “Outcast Dead” alluded to by the book’s title—is even stronger.  They are the remnants of the “Crusader Hoston Terra, presumably an Astartes council that is always present in theImperialCitywith representatives from each Legion”—though I’m unclear on what exactly this Crusader Host is or of whom it is comprised; McNeill leaves this ambiguous.  Atharva is the Astartes most focused upon, and his insights into what Magnus has done are really interesting.  Equally intriguing is seeing the differences between Tagore, a World Eater with the Butcher’s Nails implant, and Asubha and Subha, twins that do not yet have the implant.  It is clear that the World Eaters, before Angron gets his hands on them, are a nobler breed, which was a nice surprise to see.  

    McNeill’s real crowning achievement in characterization, however, is seen in Yasu Nagasana, a samurai-inspired psyker-hunter.  The presentation of the noble-samurai ideals in the 40k setting came to me as a complete, yet entirely appropriate, surprise.  The ImperialCityis in Asia—Mongolia/Tibet by all accounts—so it makes sense that these ideals would persevere throughout time.  We often see allusions to “old terran myth” in the novels, and McNeill crafts this one deftly.  While Nagasana is only in the story briefly, his impact is felt in every scene (think Anthony Hopkins in Silence of the Lambs, a film in which he only appeared for 16 minutes).

    While The Outcast Dead is very much a character driven novel, there are some well crafted battle scenes in the novel, all of which involve the Adeptus Custodes.  The scenes involving the Custodes always put me at odds with what I want to believe about the Emperor’s Bodyguard, and they’re no different here.  We’re supposed to believe that they are superior to Astartes in martial prowess, but the Horus Heresy books have thus far painted a different picture, with The Outcast Dead continuing in this grand tradition.  It’s really a small complaint, but I couldn’t help be troubled by this fact when reading.

     The Outcast Dead is a fantastic addition to the Horus Heresy series.  Graham McNeill has crafted a wonderful character-driven narrative that paints our first real picture of life in the Imperial City, and really enhances what we know about the Navis Nobilite, the Adeptus Astra Telepathica, and Terra as a whole.  Further, as with any good Horus Heresy novel, it provides some really unexpected surprised that serve to broaden the Horus Heresy canvas as a whole.  While I know there will be detractors from the novel for any number of reasons (it is a slow-burn novel, it doesn’t involve Astartes ‘enough’) I wholeheartedly recommend The Outcast Dead.  The story is a winner that serves to broaden what we know about the Horus Heresy universe.


  • Dreadfleet Ship Painting: Skarbrus

    More Cincinnati Speed painting:  Up first is the Skarbrus…undead skaven leviathan with Warp Cannons for Dreadfleet from Games Workshop.

    • Flesh
      • Based GW rotten flesh
      • H1: Vallejo Model Color Deck Tan (Khaki w/white ~5:1)
      • H2: Vallejo Model Color Silvergrey (White w/ Khaki ~4:1)
      • Thin glazes of Liche purple and Red Gore
    • Tongue and guts
      • Red Gore base
      • H1 red gore:light flesh 2:1
      • H2 light flesh:red gore 10:1
      • Wash w/ GW red wash
    • Red flag (see previous post on red Sails)
    • Bone
      • Base of Tausept Ochre
      • H1 T.Ochre:Bone 1:1
      • H2 Bleach Bone
      • H3 Bleached Bone:white 1:1
      • Glaze Gryphonne Sepia around base in controlled manner
    • Wood
      • Base Scored brown
      • Wash Devlan Mud
      • H1: Calthan Brown
    • Warpstone
      • Dark Angels Green
      • H1 Goblin Green
      • H2 Livery Green
      • H3 Scorpion Green

     

    Skarbrus


  • Dreadfleet Painting Part II: Islands and Auxiliaries

    ARRRRGGHHH

    Johnny P here in Cincinnati with Part Deaux of the Warhammer Dreadfleet painting adventure.
    This round we’ve painted up the Shipwrecks and the Auxiliaries

    Shipwrecks & Auxiliaries

    • Rocks:  Same as part I
    • Water: Same as part I
    • Wood: Same as part I
    • Red Sails
      • base mechrite or Red Gore
      • Wash Devlan
      • H1 mechrite
      • H2 Mechrite:blood Red
      • H3 Blood Red
      • H4 Astronomicon Grey on edges
    • Yellow Sails
      • Base coat Deneb Stone
      • Base coat of Darksun
      • Highlight Khaki and Darksun 50:50
      • Highlight Khaki
    • Black Sails
      • Base coat of Vallejo Air Color Black Grey
      • Highlight Codex Grey or VMC Green Grey
      • Highlight Astronomicon Grey on edges
      • Wash of Badab Black
    • Purple Sails
      • Leviathon Purple Base
      • Base Liche Purple
      • Highlight Warlock Purple
    • Scummy Sails
      • Rotting Flesh
      • H1 Rotting Flesh:White
      • H2 White
      • Glaze in receases of Goblin Green (thinned)
      • Red Glaze on sail
    • Auxiliary boat base.
      • Scorched brown
      • Drybrush Calthan Brown
      • Drybrush Kemri Brown
    • Dwarf Blimp
      • Base Dark Angel Green
      • Base Atronomicon Grey
      • Base Bolt gun
      • Base brass
      • Wash Badab Black
      • H1 Goblin Green, White, Chainmail, Polished gold
      • H2 camo green, Mithril silver
    • Dragon
      • Red Gore
      • highlight w/ Red Gore: Blood Red
      • H2 w/ Blood Red
      • H3 w/ Blood Red: sunshine Yellow
      • Shade GW Red Wash
      • Shade Liche purple in wing receases
      • Reclaim highlight w/ Blazing Orange.�

        Shipwrecks

     

    Grand Alliance: AuxiliariesDreadfleet AuxiliariesDwarf and High Elf Auxiliaries: Grand Alliance

     

     

    Dreadfleet Auxiliaries

     

    Dwarf and High Elf Auxiliaries: Grand Alliance



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