• Category Archives Painting & Hobby Tutorials
  • Dreadfleet Part I: Painting Islands, Gauges and Water

     

    So this is my first blog post in a while and I’ll be dedicating it (and the next few) to painting up your Dreadfleet box set from Games Workshop.   The box set is beautifully done with great miniatures and terrain.  

    All the ships and terrain assemble easily (I’ve left the sails off for painting…FYI) with minimal issues and clean up.   Take not, for different items, I’ve used different spray primer.   Most items have been primed black.  

    Exceptions:
    Grey Prime:  Seadrake, Shadewraith & Skabrus
    Tan Primer: Sails for Flaming Scimitar, Sails for Seadrake, Measuring sticks

    ISLANDS

    • Islands Rocks: Each successive layer users less and less paint culiminating with a touch of paint on the top
      • Black Primer Base
      • Dry Brush Chardin Granite
      • Dry Brush Mix Chardin Granite:Codex Grey 50:50
      • Dry Brush Codex Grey
      • Dry Brush Codex Grey:Astronomicon Grey 50:50
      • Dry Brush Astronomicon Grey
    • Skull Eyes: Painted in layers, making smaller dots as you get lighter in color
      • Royal Blue
      • Ultramarines Blue
      • Enchanted Blue
      • Ice Blue
    • Buildings
      • Dark Flesh Base Coat
      • Drybrush w/ Bronze Flesh
      • Wash with Devlan Mud
    • Washed up Wood (boat parts) – layerd
      • Base Coat Scorched Brown
      • Layer Graveyard Earth
      • Layer on tips/edges Kommando Khaki
    • Turtle Bones
      • Base of Snakebite Leather
      • Layer Snakebite Leather and Kommando Khaki
      • Layer of Bleached Bone
    • Lava
      • Base Coat of Red Gore
      • Dots of Blood red:Blazing Orange 50:50 in middle of puddles
      • Dots of Sunburst Yellow inside of last mix
      • Dots of Sunburst yellow:White inside of previous.
      • Drybrush of Chaos Black over the top “lava waves”
    • Stains: applied to base of rocks and in the crevices.
      • Thraka Green lightened w/ Glaze medium
      • Thraka Green mixed w/ Gryphonne sepia w/ Glaze medium
      • Gryphonne sepia w/ Glaze medium

    Water & Gauges

    • Water
      • Base Coat Reaper MSP Deep Ocean
      • Drybrush Reaper MSP Marine Teal
      • Drybrush Reaoer MSP Surf Aqua
      • Drybrush Privateer Press Frostbite
      • Glaze of thrakka green w/ glaze medium in spots
    • Gauge Bronze
      • Same series as water above for the blues
      • Base coat Brassy Brass
      • Wash Devlan Mud
      • Highlight w/ Drybrush Shining Gold
    • Skeletons
      • Base Reaper MSP Aged Bone
      • Devlan Mud wash
      • Drybrush Aged bone
      • Drybrush white
    • Vortex Skull
      • Base: Liche Purple
      • Highlight warlock Purple
      • Highlight Warlock purple:Vallejo squid pink
      • Highlight squid pink

        Castle IslandCorpseface CliffRocky Isle 1&2Volcano

        Leviathan Island

         

        Vortex Marker

        Wind GuageShip's Wheel

     

    Water for Base

     

     

     


  • Getting Ready for the Yottaquest Summer Showdown: July-23rd

    Posted on by Johnny Pong

    A 1750 event hosted by Yottaquest this weekend is making me break out the airbrush and paints to work on 2 Land Raiders.

    For me the best thing about events is that I get a chance to try out new models and I am almost always painting a new unit or 2.

    These will accompany Chapter 13 to deployment zone.   Currently just blocked in with a poor attempt at color modulation (a scale model technique which simulates light reflections on an object).   The pics are a little washed out so the technique is a bit lost on top of being applied poorly.   Base coats will continue tonight.

    Land Raider #1

     

    Land Raider #2 w/ doors from Forge Wordl


  • Glazes, Thin Layer Painting pt. 2.

    Posted on by Johnny Pong

    Here is the second half of the video focused on highlighting.


  • Glazes, Thin Layer Painting – Part 1

    Posted on by Johnny Pong

    Here is part 1 of 2 on thin layer painting or glazing. It is a bit tedious but will I feel it is better to show the entire process front to back rather than than leave it unclear Part 2 will be up later tonight..



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