• [Horus Heresy Review] The Primarchs (Part 2): Feat of Iron – Nick Kyme

    The story of the Gorgon was the story in the Primarchs collection I was looking most forward to.  Ferrus Manus and his Iron Hands were presented as a really interesting legion in Fulgrim, with the untimely death of Manus at the hands of his fallen brother being one of the poignant moments in the Horus Heresy series thus far.

     While Manus was given a nice treatment in Fulgrim, it was very clear in that novel that the aforementioned Emperor’s Children progenitor was the star.  In Feat of Iron, Ferrus Manus is clearly the lead, and we’re treated to a great deal more insight into his character.

     Feat of Iron takes place (obviously) before the Dropsite Massacre at Isstvan during the campaign of One-Five-Four-Four, coincidentally the same campaign depicted in the limited novella Promethean Son; like the Salamanders tome, it depicts the X legion’s persecution of a campaign against a nomadic group of Eldar.  The story works as a really wonderful juxtaposition piece when comparing the Iron Hands and the Salamanders in that the Iron Hands live by the creed “the flesh is weak,” particularly in regards to their Imperial Guard cohorts, whilst the Salamanders hold those same guardsmen in much higher esteem.  Unfortunately, due to Promethean Son’s limited nature, I fear that many readers will not be privy to this comparison; it’s unfortunate, because I think the ‘whole’ story of One-Five-Four-Four is much fuller when considering Feat of Iron and Promethean Son together.

     Despite that, we get to see a great deal of the Iron hands and their sire that fleshes them out in a relatively fulfilling way.  The Iron Hands legionaries, led by Manus’ second Gabriel Santar, are unrelenting, and at times, very mechanical, living up to the legion’s creed.  In the course of the narrative, it proves to be a pitfall of sorts as they attempt to further their progress against the Eldar.  Kyme attempts to provide a counter to the notion that ‘flesh is weak’ in the form of Bion Henriocs, a less-modified Iron Hands sergeant, but that ‘lesson’ rings a bit hollow, as the other Iron Hands, and particularly Santar, don’t really seem to take anything away from it.

     Manus doesn’t really either, as he is the living embodiment of his legion’s credo.  His journey through the campaign is one of obstinate disagreeability.  I pitied him in Fulgrim, as he seemed like a really wonderful and compassionate foil to Fulgrim, but here I never got the sense that Manus was terribly likable.  We get glimpses that Ferrus recognizes this in himself during his self-reflection regarding his brother Vulkan, but by that point it, like the lesson Kyme attempts to impart regarding humanity, rings a bit hollow.  Further, Manus’ overbearing stubbornness seems to play a huge part in his eventual undoing during the climatic scene of the novella.  The Eldar play a huge part in this story in addition to simply being the faceless antagonist, and Manus’ unrelenting xenophobia prevents him from listening to those that would attempt to ‘save’ his future.  It speaks volumes about the Iron Hands primarch, particularly when considered next to Alpharius and Omegon.

     Overall, like McNeill before him, Kyme does a perfectly competent job of crafting a story that does add to the Horus Heresy mythos, but beyond a final “gotcha” moment at the end of novella, doesn’t really add that much.  The M. Night Shamalayan-esque “twist” moments at the end of these stories is becoming a bit trying, as they seem like last ditch efforts to inject some importance into the story.  I think they work less in these smaller vignettes as there is less build-up time given to them.  Regardless, Feat of Iron is a solid, if not forgettable, read that serves to broaden our understanding of Ferrus Manus and the Iron Hands as a whole, but beyond that, doesn’t leave a ton of lasting impressions.

    5/10 – An average read, but it certainly isn’t necessary.


  • [Horus Heresy Review] The Primarchs (Part 1) – The Reflection Crack’d

    Posted on by The Irishman

    Another Stunning HH Cover

    The Primarchs is the Horus Heresy novel a lot of us have been waiting for.  Made up of four separate novellas, The Primarchs sets to provide all of the HH faithful with a deeper look at some of the progenitors of the Astartes Legions.  I’ll be doing these as individual novella looks, so without further ado, here’s a look at Graham McNeill’s The Reflection Crack’d.

    Fulgrim was the first Primarch apart from Horus that Horus Heresy readers were really given the opportunity to learn about.  He features fairly heavily in the opening trilogy, and he was featured in his namesake novel as a fairly tragic character; much like Horus, Fulgrim’s fall from grace is slow and rather painful; he moves from being one of the Emperor’s most devoted sons (his legion is called the Emperor’s Children, after all) to succumbing rather numbly to a daemon of Slaneesh.  It was painful as a reader to bear because Fulgrim seemed helpless against the powers of the warp, and the slaying of his brother Ferrus Manus was beyond his control.

    Or so we thought.

    The Reflection Crack’d find Fulgrim’s legion soon after the Dropsite Massacre and Graham McNeill explores the notion of the word ‘reflection’ in regards to the Emperor’s Children.  The novella follows Lucius, master swordsman of the III Legion, as he seeks to find his place amongst his gene-kin.  As we’ve learned previously, Lucius a bit of an outsider and a rulebreaker, concerned, for the most part, with his own well being; this is displayed straight away as Lucius disobeys Legion decree and pensively wanders about La Fenice, the opera house aboard Fulgrim’s flagship, and most recently site of the largest Slaneeshi orgy in 40k history.  Amongst the ruins of the theatre, Lucius finds reason to suspect what the reader already knows: that a daemon of the warp infests, and potentially controls, his beloved Primarch.  Lucius sets upon to discover whether Fulgrim still has control of his faculties.

    Lucius is a relatively interesting character, the consummate swordsman that is always studying his surroundings and potential opponents.  As such, he doesn’t invest as heavily into the pleasures wrought by Slaneesh as many of his brothers; his wits musn’t be dulled.  However, The Reflection Crack’d is a slow moving novel, and as such there isn’t a ton of interesting things for a duelist to do.

    We’re privy to a great deal of new information regarding III Legion Apothecary Fabius Bile, much of which is interesting, but beyond that the other named characters contained within the narrative blur a bit too much together.  Blame McNeill’s naming conventions (I often found myself trying to retrace who Kaesoron, Vairosean, and Kysander were, as I confused their names numerous times) or simply the fact that none of them really stand out, but it makes much of their time in the narrative forgettable.

    In fact, while the ‘revelatory’ information at the end of the novel is, at the very least, interesting, by the time the extended torture scene (which, sadly, had dialogue that played out a bit like a bad Bond villain’s “Here’s my plan” monologue) had ended, I was too bored to be that intrigued.  Graham’s writing, as usual, is very good and his narrative was fluid and readable, but, aside from the further insight into Lucius and his interesting, but underdeveloped insight into the juxtaposition about inner reflection and vainity, I just wasn’t that interested in the story he told.

     5.0/10 – It has a solid piece of Fulgrim revelation, and you’ll read it because it’s HH, but it certainly isn’t required.

    Part II – Feat of Iron will be forthcoming tomorrow! 


  • [The Good, the Bad, and the Hungry] Adepticon 2012

    This past weekend marked our return to 40kMecca, better known as Adepticon, inChicago.  It was our third year competing in the team tournament and, as usual, was mostly a fun time.  The team tournament was the largest it’s ever been, with 116 teams vying for the top spot, and it made for a really great atmosphere.  But the team tournament wasn’t all that went down at the Westin.  No sir.  There was a lot of really great stuff, and some not so great stuff, going on.  So without much further ado, and with far too long a break in between, I present with the latest installment of The Good, the Bad, and the Hungry, Adepticon 2012-style.

     The Good

     Coolminiornot 

    Masterful Work, Jose. I'll be throwing away my brushes now.

    Coolminiornot continues to have an increased presence at Adepticon; their sponsorship continues to grow, as does the impressiveness that is the Crystal Brush.  First, congrats to Jose Palomares for his absolutely stunning work with his Gea Diorama.  A beautifully painted scratchbuild, it really was everything you could have hoped for in a Crystal Brush winner, and is certainly making all of use painting novices feel appropriately awful about our brush abilities right about now.  But beyond the Crystal Brush, CMON had some really great new products to hawk as well.  Wrath of Kings had their first sculpts on display and for sale at Adepticon and they didn’t disappoint. 

    Who run Bartertown? Who... run... Bartertown?!

    Whether you’re into Thunderdome inspired Union Overseers or suspiciously familiar werewolves, Wrath of Kings looks like it’s on its way to being a big hit.  After getting a peek at some of the concept art (Chinese Dragon, anyone?), I think Wrath of Kings, if it can make the Gen Con release date, is going to be huge.  Additionally, CMON presented Zombiecide, a project which you can fund on Kickstarter.  I was a bit skeptical at first, as I’m A) not a huge zombie fan, and B) not a huge zombie fan, but was really pleasantly surprised by the game.  Based on the increase in Kickstarter funding from around 80k to 93k at the time I’m writing this, it’s a safe bet there are at least a few other folks that agree.  The game plays a bit like Last Night on Earth, but is, in my opinion, better in nearly every way.  The miniatures are much nicer (and more abundant).  The art is done by Edouard Guiton and is really great.  And the mechanics really give you a zombie movie feel.  I particularly like the use of the heart rate monitor and the sound counters that give the zombies more directed action.  The game is going to be really fun, and I encourage you to check out the Kickstarter stretch goals if you have even a passing interest.

     Black Library/Forge World

    Black Library had a nice selection of pre-release books for sale, including the much anticipated The Primarchs and Chris Wraight’s (Battle of the Fang, Luthor Huss) newest, Wrath of Iron.  Wraight was there signing, as was short story contributor Andy Smillie and Warhammer Fantasy pro C.L. Werner (Grey Seer, Wulfrik).  I’m always impressed at how approachable and gracious the Black Library authors are, and it was much of the same this year.

     Forge World was back at Adepticon with all of their beautiful resin, and brought with them a few surprises.  First, they had plenty of convention exclusive Aribites and Skin Wolf models for anyone that would have wanted them.  However, they also had convention models from 2011 (Boarding Marine & Chaos Dwarf) and 2010 (the Ork Runt Bot).  Sure, you still had to buy them, but it was a nice touch.  They also had more than one register operating over the weekend, keeping the line waiting to a minimum—I waited for about 40 minutes Friday when we arrived in the morning, but every other day in the convention you could pretty much walk up and purchase at will.

     Privateer Press

    Yeah. He's big. Real big.

    Privateer Press was again a primary sponsor of Adepticon 2012, and again they spoiled those of that that pre-registered with free battle boxes.  This year we got plastic Hordes starters, and I couldn’t have been more pleased.  Sure, I would have PROBABLY preferred getting a Circle starter as opposed to the Everblight one I pulled from my goodie bag, but I’m certainly not going to complain.  Additionally, Privateer had an absolutely epic diorama set up featuring the upcoming Mountain King Colossal for Hordes.  He blew me away.  The model is gigantic and it is beautiful.  It’ll be a must buy for me, despite the 100$ price tag I’m going to have to foot for it.  Further, PP showed off a new plastic Cyngar warjack kit based on the Hammersmith chassis.  It looked quite nice, and I’ll probably pick one of those up as well.  They could have only done better if they had a booth from which to make purchases.

     International Flavor

    One of the great things about the team tournament is that, for the most part, teams seem to be there to have fun, relax, and just roll some dice.  I think that was even more the case this year, as there was quite a bit more alcohol consumption during the team tournament than there seemed to be last year.  At its heart, Warhammer 40k is a beer and pretzels game, and it was nice to be part of an environment that took that core principle to heart.  I had a drink with people from at least four different countries that I know of (Sweden,USA,Canada,Texas), and had a great time all around meeting new people.  I hope you enjoyed your Joose, Hellfire Painting!

     The Matt Ward Horde Collectible Card Game

    Apparently not many people understood the LeCrontyr Card. Shoulda called it LeCron James.

    You know what?  I don’t care if this is shameless self promotion and congratulations.  The collectible card game we came up with and gave out to every member of every team tournament foursome rocks.  It follows right in theme with our Necron-Blood Angels team up and was routinely well received.  Mad Props go out to Johnny Pong for his brilliant idea and The Artist, Danny Samuels, for the art that really made the cards sing.

     The Cult of Charlie Sheen

    Tiger-Blooded Warlock Approved!

    What can I say?  Well.  Freakin.  Done.  The Cult of Charlie Sheen showed up to Adpeticon’s Team Tournament with bells on.  Their display board was raunchy.  It was offensive.  And it was hilariously well executed.  From the stripper pole-straddling daemonettes on one side to the tentically-endowed Charlie Sheen Daemon model, the Cult of Charlie Sheen’s board just oozed character and (lack of) class.  But those weren’t even the highlights.  No.  It was the blow-themed mirror board that really took the cake.  Audacious. Bravo, Cult of Charlie Sheen.  Bravo, indeed.

     The Bad

    Forge World Misses

    Forge World sold out of all of their new products (released in April) before I could get the head of the purchase line Friday at 11 AM.  They brought 10 copies of Monstrous Arcanum, only three Storm Eagles, and only a handful of Warpfire Dragons.  It saved me some money, sure, and they offer free shipping of any released product that they don’t have at the show, but it would have been really nice to take home that finely leather bound copy of Monstrous Arcanum, sit in an overstuff leather chair, and drink a nice glass of whiskey feeling very manly.  Alas, I was only able to have whiskey.  Further, the reports of Forge World using Finecast are very much true, and I’m not quite sure how I feel about it.  The Skin Wolf convention exclusive was sold in Finecast and was rife with flashing.  Now, I don’t get too concerned about flashing, as it’s easy to clean up, nor did my model have any bubbling; in fact, it looks great.  But it still concerns me a bit, and I’m a Finecast supporter. 

    Space Wolves Las-Plas

    We saw some variation of Space Wolves razorback Las-Plas spam in 3 of the 4 games we played.  By game four, I was so excited to see an all-Necrons army I could have kissed my fine opponents from Battle Ready Figs, and I think The Angry Norsemen did.  It’s not that I don’t ‘get’ power listing, or wanting to win, or maximizing your army.  I get it.  I really do.  I just wish I hadn’t seen it three straight games.  I encourage the Adepticon tournament organizers to TRY and break it up next year so that, by round three, the teams that are not going to be competing for a top spot can see a different army.  I’d have actually preferred playing against a Grey Knights list than seeing two groups of Missile Launcher Long Fangs again.

    The Hungry

    Every year for three years now we’ve visited the Omega in Lombard, a little restaurant we affectionately call the Ultramarine Lounge.  Only a short drive from the Westin—and honestly, it’s within walking distance, but perhaps not for a tired gamer—the Omega offers some of the finest diner food I’ve ever eaten.  I’m amazed it isn’t crammed with Adepticon-ers every year.  It should be.  We ate there twice on Saturday, and had we not left early on Sunday morning, we’d probably have gone again.  It’s that tasty, and you can eat for less than $10 bucks.  If you’re going to Adepticon 2013, you owe it to yourself to make a stop at the Omega.


  • [Horus Heresy Review] Know No Fear – Dan Abnett

    After reading Deliverance Lost, Gav Thorpe’s first entry to the Horus Heresy published by the Black Library, I felt that perhaps I was a bit harsh in my review of Gav’s work.  It was, after all, his first at bat and it wasn’t terrible.  The biggest problem was that it was never a book that I really wanted to read.  Sure, I was interested in Corax.  I really like the Raven Guard.  But the story was a bit muddled in places, the pacing uneven at times, and it contained more unresolved story lines (which I’m not convinced will be finished in other places) than I could deal with.  I often picked up Deliverance Lost begrudgingly.  Simply put, Dan Abnett’s Know No Fear could not have been more different.

     Know No Fear is Abnett’s latest entry to the Horus Heresy, coming in with high expectations after his sublime Prospero Burns.  Stemming directly from the aftermath of Dembski-Bowden’s The First Heretic and chronologically following the Dropsite Massacre at Istvaan, Know No Fear recounts the Battle of Calth, the devastating battle between the two largest Legio Astartes, the Ultramarines and the Word Bearers.

     With still-wounded pride from their censure by Guilliman at Monarchia and their newfound ‘truth’ derived from the warp, the Word Bearers are tasked by the Warmaster Horus to eradicate the Ultramarines at Calth, one of the five great worlds of Ultramar.  Through treachery and duplicitous means, the Legions of Lorgar are able to launch a devastating sneak attack against the Ultramarines, crippling their fleet and setting in motion an ‘extinction-level’ event that will test the mettle of the Warriors of Ultramar.

     The plot only takes place over the matter of a few days, as the Word Bearers’ attack is devastating and unexpected, and Abnett made the choice to write the narrative as “a chronological account extracted and compiled from Ultima Operational Record[s],” or more specifically, a battle report; the entire narrative is in the present tense.  This is a really ballsy move, one that had me completely disarmed at first, but it ends up being absolute correct decision, and one that would certainly have failed if tasked to a lesser writer.  The pacing of Know No Fear is breakneck and wholly engrossing.  In addition to the ‘battle report’ style which helps to drive the narrative, Abnett also ‘sections’ out the novel, cutting away from one scene to the next with very short paragraphs.  The reader is never in one location for too long, and occasionally he sprinkles in these brilliant little vignettes regarding characters that only appear in a single paragraph.  They’re simple, elegant touches that really expand the scope of the story and add a great deal of breadth to what is a much simpler story than Prospero Burns.

     And though it is simpler, as Know No Fear is essentially an action movie, it is a Soderburgh and not aMichaelBay (though some of the devastation wrought upon Calth is certainly from aMichaelBay wet dream).  Though not as intricately researched and meticulous as the aforementioned Space Wolves opus, Abnett’s work here is layered and detailed, with tons of clever nods to the 40k universe.  Additionally, the characterization of his protagonists is engrossing and full of depth.

     We see a lot of Guilliman in Know No Fear, but he is much more than the unflinching strategist we’d expect from the Ultramarines progenitor.  Though he is clearly a measured pragmatist, it’s the small asides he shares with his commanders that really illuminate his character; the dry sense of humor he displays with them is an absolute joy to read.

     If the Ultramarines were previously painted as unfeeling martial pragmatists, Know No Fear will change that a bit.  Remus Ventanus, effectively the protagonist (though the Dramatis Personae for Know No Fear is five pages, so plenty of characters get their share of face time), is the epitome of what we’ve come to know of the Ultramarines.  He is noble.  He is intelligent.  But more, he’s compassionate.  He’s a full, rounded character, nothing less than what we’d expect from Abnett.  Further, his depiction of Lorgar, though he has very little to do in the novel, is brilliant.  Gone is the sniveling, unsure whelp from The First Heretic.  Lorgar is menacing and maniacal, and his interactions with Guilliman are downright unnerving.  It was perfect.

     And finally, Abnett continues to be a master of his craft when it comes to the depictions of humans in the context of the Horus Heresy.  There aren’t many in Know No Fear, but those few that are highlighted are really well done.  The Ushmetar Kaul, led by the zealot Criol Fowst, is haunting.  As our first depiction of the massive cults employed by the Word Bearers, the ‘Brotherhood of the Knife’ is an excellent entry point.  Oll Persson, a simple inhabitant of Calth, is interesting and fleshed out and, despite the fact that he receives only a small fraction of the story, is far more than he initially seems.  And Magos Meer Edv Tawren, the server that acts as a focal point for the Ultramarines retribution, is a surprisingly deep character that is granted what may be my favorite part of Know No Fear: a simple, tender scene between her and Vanatus that added more depth to both characters than any two lines of text should.

     Dan Abnett is at the top of his game with Know No Fear.  It is a fast-paced, page-turning epic that could easily be turned into a blockbuster movie.  From an opening scene as disturbingly gripping as the beach scene in Saving Private Ryan, to heroic interventions that literally had me exclaiming “Yes!” out loud, Know No Fear is a compelling read.  Though Prospero Burns may remain my favorite entry in the Horus Heresy saga, Know No Fear is the one I’ll find myself coming back to over and over again.

    9.5/10  Masterful; A Must Read.



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